Welcome:

This is the main site for the #fightclub IRC Role Play chat. Please feel free to poke around. We dont bite...We Fight

Enjoy your stay,
#fightclub-staff

FIghting Basics

So you have stumbled in but you have no idea how a fight commences. Here are the basics. The way a fight works in this game is by dice rolls. This offers more or less chance to the game.

To explain dice rolls I will use an actual example:
-In the channel if TylerDurden is around type in ~dice 2d6 this means 2 dice with 6 sides.
-You get a read out like:
cythes: 10 || 2d6: [2d6: 10 | 4, 6]
To break that down the two 10's are the total that add up from the two dice.
The 4 you see equals your attack, the 6 equals evasion. If your opponent gets higher then a 4 for evasion then they avoid your attack and get to counter attack

-Lets see an example:
cythes: 10 || 2d6: [2d6: 10 | 4, 6]
/me tries to take a swing at <player name here>'s face.
 cythes: 6 || 2d6: [2d6: 6 | 4, 2]
/me Did not get the chance to avoid and get hit in the effing ear, shocked he stumbles back and regains himself before thrusting a fist in the direction of <Player name here>

So the next roll would be yours again if you get higher then a 4 you get the hit. And so on


-More on this later-